Kind of neat, though easy to game when you realize the AI doesn't change direction after the enemy spawns. Also, enemies take one too many hits before dying, I found myself getting irritated by how many shots guys took. Could be remedied if there were more guns that did more damage though.
Your company, Bombsoft, is showing off their biggest game ever at E3 2076, where only cyborg ghosts rule the land!
For the Giant Rom 3 competition. Really more of a proof of concept than anything.
Giant ROM v.2 Updates:
-Reduced monster health
-Improved monster AI so that they track your player's position to increase difficulty.
-Will add sprites not ripped from the tutorial
-Not placeholder art
-More questions to add more modifiers
-More features that can change gameplay
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Yeah, like I said, A LOT of place holder shit. What I was going for was "Try to get the audience hyped about this game!" followed by "Oh no! By succeeding, you made your life difficult!"
This was essentialy a Ludum Dare for me, since I didn't start until much later, so I might have figured more of that shit out. Also the first game I made since High School.
I went with the Ghost Shooter Tutorial for Construct 2 then expanded it from there, and that had 5 health for the baddies.
When I do later versions, I do plan on adding more questions and more features, so that will expand things in a unique way with new combinations.
New guns are on that list now, thank you!